Previous publications

甘鈺瑄、張國恩、宋曜廷、籃玉如*2012)。《任務型華語教學在第二人生之應用》。論文發表於「第八屆台灣數位學習發展研討會(TWELF 2012)」, 1026 – 27, 台南, 台灣。

Grant, S., Huang., H. & Pasfield-Neofitou, S. (2014). The Authenticity-Anxiety Paradox: The quest for authentic second language communication and reduced foreign language anxiety in virtual environments at the 5th InternationalResearch Conference on Virtual Worlds: Learning with simulations (SLACTIONS 2013), University of Trás-os-Montes e Alto Douro (UTAD), Portugal, 21-23 November in the virtual world of Second Life®. To be published in Elsevier Procedia Technologia vol 13 (pp. 23-32).

Grant, S., Huang, H. & Pasfield-Neofitou, S. (2013). Language Learning in Virtual Worlds: The Role of Foreign Language Teaching and Technical Anxiety. Journal of Virtual Worlds Research [E], vol 6, issue 1. University of Texas at Austin, United States (pp.1-9). (Winner, 2nd Prize Silver Avatar).

Grant, S., Huang, H. (2012). Learning a Second Language in Second Life. In T. Islam, O. Lee, J. Peterson & M. Piscioneri (Eds), Effectively Implementing Information Communication Technology in Higher Education in the Asia-Pacific Region. Hauppauge, NY: Nova Science Publishers, Inc.

Grant, S., Clerehan, R. (2011). Finding the discipline: Assessing student activity in Second Life. Australasian Journal of Educational Technology, vol 27, issue 5
(pp. 813–828).

Grant, S., Huang, H. (2010). The integration of an online 3D virtual learning environment into formal classroom-based undergraduate Chinese language and culture curriculum. Journal of Technology and Chinese Language Teaching, vol 1, issue 1
(pp. 2- 13).

Gregory, S., Jacka, L., Hillier, M., & Grant, S. (2015). Using virtual worlds in rural and regional educational institutions. Australian & International Journal of Rural Education, 25(2), 73-90.

Gregory, S.Lee, M. J. W.Ellis, A.Gregory, B.Wood, D.Hillier, M.Campbell, M.Grenfell, J.Pace, S.Farley, H.,Thomas, A.Cram, A.Sinnappan, S.Smith, K.Hay, L.Kennedy-Clark, S.Warren, I.Grant, S.Craven, D.Dreher, H.,Matthews, C.Murdoch, D.McKeown, L. (2010). Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds. In C. H. Steel, M. J. Keppell, P. Gerbic, & S. Housego (Eds), Curriculum, technology & transformation for an unknown future. Proceedings of the 27th ASCILITE Conference. Brisbane, Australia: The University of Queensland (pp. 399–415).

Henderson, M., Huang, H., Grant, S., Henderson, L. (2012). The impact of Chinese language lessons in a virtual world on university students’ self-efficacy beliefs. Australasian Journal of Educational Technology, vol 28, special issue 3 (pp. 400-419).

Henderson, L., Grant, S.Henderson, M. & Huang, H. (2010). University students’ cognitive engagement while learning in a virtual world. In D. Gronn & G. Romeo (Eds), ACEC2010: Digital Diversity. Conference proceedings of the Australian Computers in Education Conference 2010. Belconnen, Australia: Australian Council for Computers in Education.

Henderson, L., Henderson, M.Grant, S., & Huang, H. (2009). What are users thinking in a virtual world lesson? Using stimulated recall interviews to report student cognition, and its triggers. Journal of Virtual Worlds Research, vol 3, issue 1.

Henderson, M., Huang, H., Grant, S. & Henderson, L. (2009). Language acquisition in Second Life: Improving self-efficacy beliefs. In R. Atkinson & C. McBeath (Eds), Same places, different spaces. Proceedings of the 26th ASCILITE Conference. Auckland, New Zealand: The University of Auckland and Auckland University of Technology
(pp. 464–474).

Huang, H. (2011). “语言输出任务在华文语法教学中的作用”《行动与反思华文作为
(“The Role of Output Tasks in Teaching Chinese Grammatical Structures.”) in Chen, Z (Ed) “Actions and Reflections – Teaching and Learning Chinese as a Second Language”. Nanjin, Nanjing University Press.

Huang, H., Grant, S. (2010). 不出国门的文化浸入和语言学习:“第二人生”作为汉语
( “Cultural immersion and Language study without stepping out of the country – A case study of Teaching Chinese in Second Life”) Selected papers of the 8th International conference of Chinese Language Pedagogy. Beijing, Foreign Language and Research Press.

Jacka, L., Gregory, S., Stokes-Thompson, F., McKeown Orwin, L., Farley, H., Ellis, A., Grant, S., Hearns, M. (2011). Changing worlds: Virtual worlds for higher degree research, supervision and networking (Symposium). In G. Williams, N. Brown, M. Pittard, & B. Cleland (Eds), Changing demands, changing directions. Proceedings of the 28th ASCILITE conference. Hobart, Australia: University of Tasmania.

Jeffery, A., Grant, S., & Gregory, H. M. (2011). Multi-user virtual environments for international classroom collaboration: Practical approaches for teaching and learning in Second Life. In C. Wankel (Ed), Teaching arts and science with the new social media.  Bingley, UK: Emerald (pp. 189–210).

Lan, Y. J. (2014). Does Second Life improve Mandarin learning by overseas Chinese students? Language Learning & Technology, vol 18, issue 2 (pp. 36-56).

Lan, Y.-J., Chen, N.-S., Li, P., & Grant, S. (2015). Embodied cognition and language learning in virtual environments. Educational Technology Research and Development, 1-6. doi: 10.1007/s11423-015-9401-x

Lan, Y.-J., Kan, Y.-H., Hsiao, I. Y. T., Yang, S. J. H., & Chang, K.-E. (2013). Designing interaction tasks in Second Life for Chinese as a foreign language learners: A preliminary exploration. Australasian Journal of Educational Technology,
vol 29, issue 2 (pp. 184-202).

Lin, T. J., Wang, S. Y., Grant, S., Chien, C. L., & Lan, Y. J.* (2013). Task-based teaching approaches of Chinese as a foreign language in Second Life through teachers’ perspectives. Paper is presented at the 5th International Research Conference on Virtual Worlds: Learning with simulations (SLACTIONS 2013), Portugal, 21-23 November (corresponding author).

Lin, T. J., Lan, Y. J.* (2013). Research trends of language learning in virtual reality from 2003 to 2012: A content analysis. Paper is accepted and will present at the 12th International Conference on Web-based Learning (ICWL 2013), Kenting, Taiwan. (corresponding author).

Liu, S.H.J., Sung, Y.T., Chang, K.E., & Lan, Y.J.* (2012). From the Conventional to the Virtual Classroom. Paper presented at the 20th International Conference on Computers in Education (ICCE 2012), National Institute of Education, Nanyang Technological University (NTU), Singapore, 26-30 November.

Liu, S.H.J. Lan, Y.J.*, Wang, Y.P., & Chen, N.S. (2012). The integration of Second Life into CFL teaching and learning. Paper presented at the 20th International Conference on Computers in Education (ICCE 2012), National Institute of Education, Nanyang Technological University (NTU), Singapore, 26-30 November.

Morofushi, M., Pasfield-Neofitou, S. (2012). ‘Typing literacy’ in a Japanese Beginners Course: Developing an overlooked skill via explicit instruction and social networking. Monash University Linguistics Papers, vol 8, issue 1.

Pasfield-Neofitou, S. (forthcoming). Language Learning and Socialization Opportunities in Game Worlds: Trends in First and Second Language Research. Language & Linguistics Compass.

Pasfield-Neofitou, S. (2012). (Re)Conceptualizing the Interface of Language, Technology and Literacies. Monash University Linguistics Papers, vol 8, issue 1.

Pasfield-Neofitou, S. (2011). Developing Soft Skills Via CMC . International Language Conference Proceedings.

Pasfield-Neofitou, S., Huang, H., & Grant, S. (2015). Lost in second life: virtual embodiment and language learning via multimodal communication. Educational Technology Research and Development, 1-18. doi: 10.1007/s11423-015-9384-7

Sánchez Martín, C., Lan, Y. J., & Lin, T. J. (2014). Learning, engagement and virtual worlds: Virtual worlds pedagogy and learning design. Paper presented at the 14th IEEE International Conference on Advanced Learning Technologies (ICALT 2014), Athens, Greece, 7-10 July.